Drive Engine  1.0.0
Plateforme de reconstruction 3D
ITexturing Class Referenceabstract

The texturing interface. It apply a material to a 3D object. More...

#include <ITexturing.h>

Inheritance diagram for ITexturing:
IModule IExportable

Public Member Functions

virtual void Texturize (DriveEngine::IObject3D &object3D)=0
 Apply a material to the 3D sobject. More...
 
- Public Member Functions inherited from IModule
virtual const DriveEngine::IParameterListGetParameters () const =0
 Get the list of parameters of the algorithm. More...
 
- Public Member Functions inherited from IExportable
virtual void Delete () const =0
 Deletes the current object. Needed for memory management. More...
 

Detailed Description

The texturing interface. It apply a material to a 3D object.

Member Function Documentation

virtual void ITexturing::Texturize ( DriveEngine::IObject3D object3D)
pure virtual

Apply a material to the 3D sobject.

Exception safety : Strong exception safety. This member function throws exceptions.

Parameters
object3D[in, out] The 3D object to texturize. It must not be null.

The documentation for this class was generated from the following file: