Drive Engine
1.0.0
Plateforme de reconstruction 3D
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ITexturing.h
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// Copyright (c) 2015. All rights reserved to DriveEngine Team.
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#pragma once
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#include "IModule.h"
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#include "Datatypes/IObject3D.h"
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class
ITexturing
:
public
IModule
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{
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public
:
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virtual
void
Texturize
(
DriveEngine::IObject3D
&object3D) = 0;
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};
DriveEngine::IObject3D
The 3D object datatype interface.
Definition:
IObject3D.h:14
IModule
The module interface. Every kind of algorithm (and algorithm) used in the reconstruction pipeline mus...
Definition:
IModule.h:11
ITexturing
The texturing interface. It apply a material to a 3D object.
Definition:
ITexturing.h:11
ITexturing::Texturize
virtual void Texturize(DriveEngine::IObject3D &object3D)=0
Apply a material to the 3D sobject.
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ITexturing.h
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